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Nov. 29th, 2011 @ 08:19 pm Legend RPG
Current Mood: cheerfulcheerful
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Today, I saw a posting on Slashdot about Legend, an RPG based on the OGL rules -- which themselves were the base of Dungeons & Dragons 3rd edition. I've played some D&D3 and D&D3.5, and I'm now part of a group that plays Pathfinder (also based on the OGL rules, and spiritual successor of D&D3.5).
However, my own campaign (which can go months between sessions) uses the Rolemaster 2nd edition rules, because I'm so much more comfortable with them -- they're easy to explain to the players and don't get in the way of the story. Whereas with OGL, there are a lot of rules to nitpick when you're so inclined. In fact, I built my Pathfinder character with PCGen, a computer-assisted character building tool, because it's so damn complicated to keep track of what steps you have to go through.

So, no, I'm not a big fan of OGL-based games: too cumbersome, too finnicky. But the reviews I read about Legends made me believe that the game adresses exactly those mechanics of the game that I don't like. And the game is introduced in a rather charming way: you can make a donation to Child's Play (USD 10 is suggested) and download the game through the website. (It is worthwhile to note that all proceeds go to charity, so not even a deduction for costs!) At set donation goals, the creators of the game will release additional content for the game, which is an interesting incentive (apart from supporting a whorthwile charity like Child's Play, of course).

I donated USD 15 and downloaded the game. I'm only a few pages in, but already I like the philosophy of the creators -- especially the section on predictability. If you're into RPGs, are familiar with OGL and have a few bucks kicking around, why not get the game?
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