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Sep. 5th, 2011 @ 07:58 pm The weekend
Current Mood: okayokay
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We've spent lots of time playing with the Wii (klik playing Twilight Princess) and the PS3 (me playing Dragon Age: Origins). And in between that, I finished making the covers for the booklets of usmu's poems -- finally. It seemed like a lot of work (and it was), but it's a matter of "apply butt to chair and work", which we just hadn't done because there were other things to do. Now all that's left is to make the limited edition covers (obviously with a different type of paper), but that's not much work.

In Dragon Age, I set the difficulty to 'Casual', because I was tired of getting slaughtered during any given random encounter. I play the game for the story, to see what's in there, and for the adventure -- not to carefully balance armour and weaponry. I'm just not hardcore like that, and I'm glad there's this difficulty setting at all. Though truth be told: 'Casual' is hardly any challenge. Fights are over almost as soon as they start. A tad more difficult would be OK too.
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Viking!
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From:simonepdx
Date:September 7th, 2011 02:22 am (UTC)
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Heh. In the new Deus Ex: Human Revolution, the three difficulty settings are actually called:

"Tell me a story"
"Give me a challenge"
"Give me Deus Ex"

with the game's writers advising that the middle one is "how the game is meant to be played."
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From:fub
Date:September 7th, 2011 03:45 pm (UTC)
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The only thing that's different on the Casual setting is how hard the fights are, as far as I can see. So the number of enemies, their tactics and all that isn't changed -- it's just that you last longer against them. And that suits me fine -- I'm squarely in the 'tell me a story'-category.
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From:simonepdx
Date:September 7th, 2011 04:33 pm (UTC)
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That's pretty similar in Deus Ex, although I gather the AI also has a lower "to hit" chance as well as you having more health and damage resistance.

I hope you're enjoying Dragon Age. I thought it was pretty good!
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From:fub
Date:September 7th, 2011 04:59 pm (UTC)
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I am enjoying it very much. But the more I play it, the more I'm convinced that it's a parable for the US after 9/11 -- but that's something I'll explain in a post when I've finished the game.
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