August 26th, 2020


#RPGaDAY 25: Lever

Day 25 of #RPGaDAY 2020. Today’s prompt is ‘Lever’.

One of the tropes about dungeons is that there are all kinds of clever mechanisms and traps that are hidden in de walls of the dungeon, ready to ruin the day of any careless passer-by. I remember going through the MERP module for Moria, and there were all kinds of mechanical traps in there — most of them very, very lethal. And I remember thinking: “Huh, but didn’t the Dwarves live in Khazad-dûm!?” Imagine filling every corner of your house with deadly traps — how would any child survive once they start crawling around? Ok, so maybe the traps would only be armed when the Dwarves would come under attack — but who would have time to arm those traps in the event of a surprise attack?
And even if the traps were armed in some manner, would they still be armed hundreds of years later, when the adventurers arrive? Would chains not have rusted through, ropes have rotten and frayed, covers of pit traps fallen down?

Which is to say that I’m not a fan of traps in unattended dungeons, and traps in areas where people live or pass frequently should be easy to avoid once you know the trick, otherwise the residents would slowly be whittled down by their own traps — and that makes no sense.

Crossposted from my blog. Comment here or at the original post.
hand-eye coordination

#RPGaDAY 26: Strange

Day 26 of #RPGaDAY 2020. Today’s prompt is ‘Strange’.

If everything you encounter in an RPG session is mundane, why are you even playing? Because to me, the draw is to ‘experience’ (between quotes because in RPGs you experience things through your imagination) things that you would otherwise not experience. There’s this joke about a group of dragons playing ‘Offices & Accountants’, because that is about something that they are not. And there is truth in that: if I want to experience something ‘normal’ as myself, I’d just go do it.
The cool thing about RPGs is precisely that anything can happen, no matter how strange — though what we would consider ‘strange’ in our world could in fact be pretty mundane in the game world, such as magic. That sense of wonder and wanting to know what happens next is what keeps me coming back to RPGs.

Crossposted from my blog. Comment here or at the original post.