August 19th, 2020


#RPGaDAY 17: Comfort

A delayed day 17 of #RPGaDAY 2020. Today’s prompt is ‘Comfort’.

It is my experience that players should not get too comfortable when playing. The best gaming happens when everyone is seated around the same table — a dinner table is the typical setting. Comfortable enough to sit down at for longish periods, but not so comfortable that the focus shifts to other things.
When playing online, there are other factors that influence player comfort. Especially the headset (and when playing online, you really need a headset) is a factor, because you’re wearing it for long stretches. Personally, I really like having two screens when playing online: one with the videocall with the group, and one with the dice rolling site, character sheets, rulebooks and scenario in PDF format, etc. Still requires quite a bit of clicking around, but I don’t think I’d want a third screen just for that.

Crossposted from my blog. Comment here or at the original post.
Fleeing rabbit

#RPGaDAY 18: Meet

A delayed day 18 of #RPGaDAY 2020. Today’s prompt is ‘Meet’.

After a few bad experiences, I have decided to not play with people I do not know, unless someone I know and trust vouches for them. Not that I have experienced any harassment or anything of the sort (being a white dude is ‘easy mode’, also in RPGs) but because I just do not enjoy playing with a certain type of person.
But that also makes it harder for me to meet new people to play with, because my circle only expands at the edges. That is ok: there is a school of thought that states that bad gaming is better than no gaming at all, but I do not subscribe to that philosophy. I’d rather work on my scenario or read a rulebook instead of having a bad game.

Crossposted from my blog. Comment here or at the original post.
Kashira? Kashira? Gozonji Kashira?

#RPGaDAY 19: Tower

Day 19 of #RPGaDAY 2020. Today’s prompt is ‘Tower’.

One of the fantasy tropes is a solitary tower, often the residence of a wizard. It strikes me as a very inefficient way to house yourself. They’re harder to build (at least in traditional methods, and there’s no “Built Tower” spell in D&D) and they’re harder to hide. Yes, you can enjoy the view from the top, but you could also achieve that with, let’s say, a treehouse. And it’s not like there is not enough space in the wilderness for a more sprawling complex.
So why towers? It makes no sense to me.

Crossposted from my blog. Comment here or at the original post.