Hein (fub) wrote,

  • Mood:

Outsider Resolution Bias

This thread by @POCGamer really made me think about RPG adventure design.
In short, scenarios in RPGs are often geared towards a team of outsiders (the adventuring party) to resolve any problem the locals may have. This makes the locals look incompetent and also feeds into a white-saviour/colonial mindset. And it makes no sense that locals should just sit around and wait for someone to arrive to solve their problems for them — especially not if the player characters could easily have been locals themselves.

I admit that I fell for this pattern too in some of the adventures I designed. One time, a player literally asked: “Why didn’t the mayor just walk upstream to see what was going on herself?”

Now that I am aware, I need to be mindful of this pattern in order to avoid it.

Crossposted from my blog. Comment here or at the original post.
Tags: rpg design

  • Update

    Wow, what with one thing and another, I haven’t posted on here in a month! Time to give a short update on what’s been happening.…

  • Final RPG-a-Day: Thank

    The last prompt for RPG-a-Day this year is ‘Thank’. If you have read every entry of this year’s RPG-a-Day, then I certainly…

  • Next-to-last RPG-a-Day: Mention

    Today’s prompt is ‘Mention’. I guess this is where I mention people I look up to, or websites I frequent? Ok, here’s…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded