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Aug. 12th, 2017 @ 07:39 am #RPGADAY, day 12
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Which RPG has the most inspiring interior art?

I’ll give an honourable mention to Dungeon Crawl Classics. The interior art is that wobbly, detailed style with lots and lots of stuff going on. Exactly what the game is like: no clean lines, everything is grimy or covered in mud. The modules are fun as well: in the ones I have, there is an illustration in the back of the book of four adventurers — it’s an ad for the DCC game line. These are also the characters that are used for the illustrations inside: so you see these people fight against the monsters that are described in the text. That’s fun, but there is also an illustration that shows how one of them is killed by one of the monsters.

And then in the next module, you see that the place of the adventurer that was killed is taken by a new adventurer, and a different adventurer dies… That’s really what DCC is about: a struggle against the unknowable.


But I’m not a big fan of the DCC aesthetic. I am a big fan of The One Ring, and that interior art is really good as well. Muted tones, brooding marshes and quietly menacing woods, heroes resting during their travels in the broken ruins of kingdoms that fell ages ago. Only occasionally do we see a battle scene — just like it is with the game. That’s exactly what the game is about, so that one takes the prize.

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