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Dec. 3rd, 2013 @ 08:30 pm Rogue Legacy, a subversive game
Current Mood: pensivepensive
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We're all raised with the idea that if you work hard enough, success will automatically follow. And if it doesn't? Well, you just haven't worked hard or smart enough!

But we also know that is a lie. Some people have parents who can give them the resources to get an advantage. I'm the third generation of my family who went to university, but klik was the first of her family. A university-schooled family tends to get the higher-paying jobs and value education more, which results in more of their offspring to get into university. And that is only one way that your parents' situations (and other 'environmental' factors) determine your outcomes.

This is best illustrated in a game that I bought recently in the Steam Autumn Sale, Rogue Legacy.

'Rogue' is a text-mode dungeon crawling game that uses randomly generated dungeons. And that's where the 'Rogue' from the title comes from: it's an action platformer, but the dungeons you cross (or the castle, or the swamp) are randomly generated. So far, so good.
But the 'Legacy' part is the subversive part. You see, your character is the founder of a bloodline of heroes who all go off into the dungeon. If you die, you choose one of the offspring of your hero to continue. The money your parent gathered can be invested in better equipment, or a better mansion so that you have better health or more mana. So equipped, you enter the castle once again and try to gain as much gold as you can to make life easier for the next generation. With that gold, your offspring can better their station after your inevitable demise.

You do this for a few generations, and indeed: the castle becomes easier to navigate because of the better equipment, increased hitpoints and what-not. Having it as one of the main mechanics of the game makes it very, very obvious how these things work. In this way, it's a very subversive game, because it demonstrates that it's not just hard work that makes you a success.

(As for the game itself: it's terribly good fun. You can choose from three children for the next generation, and they all have their own class, spell ability and traits. Sometimes they're colorblind (which means you'll see everything in greyscale), sometimes they're giants (so they're bigger) and sometimes they have irritable bowel syndrome and fart with every jump you make.
Every adventure in the dungeon is a mad rush to find chests containing as much gold, so that you can give your next generation a boost so they can get further into the dungeon. Sometimes you fail miserably, sometimes you succeed.)
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Viking!
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From:ankie
Date:December 4th, 2013 07:22 am (UTC)
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Klinkt als een heel interessant spelmechanisme! :)
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From:fub
Date:December 4th, 2013 01:44 pm (UTC)
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Het is heel grappig. Je bent als een gek door het kasteel aan het racen om meer geld te vinden voor je nageslacht. Maar natuurlijk worden de upgrades steeds duurder... En elke keer denk je: "Ach, nog één generatie..." :P
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From:nnk0711
Date:December 4th, 2013 08:24 am (UTC)
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Wow, dat klinkt echt super interessant =D
Leuk idee voor een spel =)
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From:fub
Date:December 4th, 2013 01:45 pm (UTC)
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Blijkbaar in drie maanden in elkaar gedraaid. En voor de prijs die ik er voor betaalde, zeker erg amusant!
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From:nathreee
Date:December 4th, 2013 10:19 am (UTC)
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what about the controls? Steam sells PC games, and this is a platformer, so do you play it on the keyboard? Does it involve a lot of tricky jumping while waving your weapon?
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From:fub
Date:December 4th, 2013 01:43 pm (UTC)
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I only play games on the PC in the living room. Steam Big Screen mode, XBox360 controller. This game can be fully played through controller -- I'm not so sure it's a lot of fun on the keyboard.
And yes, there's some tricky jumps involved. And sometimes you find a room with a treasure chest that you can't even reach... But that's part of the charm of the game.
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From:andrewducker
Date:December 4th, 2013 10:43 pm (UTC)
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I've played it with keyboard and XBox 360 controller. It's a lot easier with the controller.
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